Dungeon Settlers Race Tier List
Three hireable ancestries, three kitchens, and a graveyard of datamined cousins.
Only Humans, Lizardmen, and Elves can be recruited in the current Early Access build. Elves require clan rank 2. Dwarves, White Demons, Tal, and Lycan exist as data or groundwork with recruit weight 0. This list ranks the three you can actually put on a party. Cross-check recruiting before you spend gold.
Weights: Human 100, Lizardman ~35, Elf 25 after rank 2. You will see more Humans. That is not a bug.
S — Specialist you build around
Elf (once unlocked)
Work: +30% research, +30% farming, −20% woodcutting. Combat: +2 bow, +2 nature, +1 water, −1 greatsword. Diet: Carnal Guilt (Mood −2) on meat; vegetarian line is free.
Elves are the best researchers and the cleanest bow/nature cores. They are also a kitchen project and a woodcutting penalty on a game that eats twigs. Hire them for the lab and the backline, not as your only hauler. Keep a Human or two for logs. Details on mood and food and stats.
A — Default excellent
Lizardman
Work: +20% mining, +20% taming, −20% research, −20% cooking. Combat: +2 greatsword, +1 shield, +1 blunt, −2 fire/nature/water. Diet: Plant Rage (Mood −2) on vegetables; meat line is free.
If you want a guard for the Red Monster Rat, this is the racial package. They mine the bones and ores your forge wants. They should not sit on the Research Station. A Lizardman cook is a joke the mood system will finish. Pair with a Human cook or accept a carnivore-only roster.
Human
Work: +20% woodcutting, +20% construction, +30% cooking, +15% XP. Combat: +1 sword, +1 greatsword, +1 fire. Diet: omnivore. Quirk: Growth Fatigue if XP sits at cap.
Humans are the glue. They cut the trees Elves will not, cook for mixed rosters, and level slightly faster. Sword/fire aptitude makes them fine all-rounders. They are rarely the best at a niche, which is why they sit in A instead of S — and why your first four hires will still be mostly Human. Level them on time so Growth Fatigue never becomes a fake mystery.
B — Situational
Any race with Poor combat talents belongs here regardless of the S/A header. A Poor-Strength Lizardman is a miner, not a guard. A Poor-Intelligence Elf is a farmer with Carnal Guilt. Hire them for camp jobs listed in the settlement guide, not for combat.
Backgrounds can shove someone down: claustrophobic (−80% mining), nature lover (−80% woodcutting), simple-minded (−80% research). Read the trait, not the ancestry icon. The inscriptions page covers the rest.
Not in the pool (yet)
- Dwarf — mountain crafter flavor, no names, weight 0.
- White Demon — lore about heretics who sided with humans; no art, weight 0.
- Tal — “mask,” unique personalities planned, most art-ready stub, still unhireable.
- Lycan — affecter groundwork and placeholder names, not a playable werewolf.
Do not plan a dwarf forge core in 2026. Watch the roadmap.
Kitchen matrix
| Roster | Cook for | Risk |
|---|---|---|
| Human only | Anything | Growth Fatigue if you forget to pray levels |
| Lizardman heavy | Carnivore | Plant Rage on leftover salad |
| Elf heavy | Vegetarian | Carnal Guilt on dungeon meat |
| Mixed | Two lines | Extra farm and hunt work |
Practical hire order
- Human cook/builder with decent Constitution.
- Lizardman guard if shield/greatsword talent is not Poor.
- Human or Lizardman flex for the third and fourth expedition slots.
- After rank 2, Elf researcher or bow if Intelligence/Agility popped.
If gold is tight, skip pretty inscriptions on labourers and save the surcharge for a Rare combat roll. Candidate refresh is 480 minutes; work camp while you wait.
Racial rank is a prior, not a destiny. Combine it with weapon tiers and party comps after you have looked at the talent row.
Frequently Asked Questions
Quick answers to the most common questions.
Are Elves strictly better than Humans?
At research and bows, usually. At woodcutting, cooking mixed meals, and day-one availability, no. Rank 2 also gates them.
Should every party have a Lizardman?
A shield-talented one is the easiest guard. A Poor-Constitution Lizardman is just a hungry miner.
Can I recruit Dwarves in Early Access?
No. Recruit weight is 0. Same for White Demon and Tal.
Why do I see so many Humans?
Race weight 100 versus ~35 Lizardman and 25 Elf (rank 2+). The table is biased on purpose.